Silicon Valley has a solution for everything, but who do its ideas really serve? Every Thursday, Paris Marx is joined by a new guest to critically examine the tech industry, its thought leaders, and the worldview it spreads. They challenge the notion that tech alone can drive our world forward by showing that separating tech from politics has consequences for us all, especially the most vulnerable. But if tech won't save us, what will? This podcast isn't simply about tearing tech down; it also presents radical ideas for tech designed for human flourishing instead of surveillance, acquisitions, or to boost stock prices. A better world is possible, and so is better technology.
Why Game and Tech Workers Are Organizing w/ Emma Kinema
Paris Marx is joined by Emma Kinema to discuss how workers are organizing in the video game and tech industries, the challenges faced by those workers, and the importance of organizing to improve workplaces, but also larger economic structures.
Emma Kinema is a former tech and games worker who is a Campaign Lead with the Communications Workers of America on the Campaign to Organize Digital Employees. She also co-founded Game Workers Unite. Follow Emma on Twitter as @EmmaKinema.
Tech Won’t Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Follow the podcast (@techwontsaveus) and host Paris Marx (@parismarx) on Twitter, and support the show on Patreon.
Find out more about Harbinger Media Network at harbingermedianetwork.com and Passage at readpassage.com.
Also mentioned in this episode:
- Emma spoke about labor organizing in the video games industry at XOXO Festival.
- Paris wrote about why game workers are organizing in Australia, Canada, and France.
- In January 2020, GDC’s State of Games Industry report found 54% of game workers thought they should unionize.
- Workers at Riot Games walked out in May 2019. Workers at Blizzard Entertainment walked out in October 2019. Workers at Lovestruck went on strike and got an average raised of 78%.
- Rockstar’s co-founder said there were 100-hour weeks ahead of Red Dead Redemption 2. Bioware workers said “depression and anxiety are an epidemic” within the company. CD Projekt Red said there wouldn’t be crunch on Cyberpunk 2077, then enforced it anyway.