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En terapia con Roberto Rocha
Siéntete cómodo, ya estás En Terapia, un podcast dirigido por un servidor con la intensión de acompañarte y animarte a resolver los conflictos que se presentan en tu vida, mediante una plática amena y con colegas especialistas que te ayudarán a ver otra perspectiva de lo que te pasa.https://www.robertorocha.com.mx/https://www.instagram.com/robertorocha__/ See acast.com/privacy for privacy and opt-out information.
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Historias de Arte en Podcast
En Historias de Arte en Podcast, van a oír todo acerca de sus obras de arte y artistas favoritos. Para nosotras no hay nada más apasionante que investigar y enseñar lo que hay detrás del arte más famoso del mundo, cada episodio es una historia diferente, hablamos de pinturas, artistas, sus fascinantes vidas, como se hicieron famosos, o si no se hicieron famosos en vida, dónde estudiaron, las rivalidades que muchas veces surgieron y surgen entre ellos...en fin, queremos mostrar lo humano de cada obra de arte y que pasen un buen rato. Para muchos, la historia del arte es aburrida, lejana y complicada, este podcast les va a demostrar que no es así. ¡Bienvenidos! WEB: http://historiasdearte.com Síguenos en Instagram: @historiasdearte.enpodcast. Twitter: @historiasdeart1 Facebook: historias de arte en podcast
Territorios improbables
Territorios Improbables es un viaje algunos de los lugares más peculiares, más escondidos y, a la vez, más extraordinarios del planeta. Y por las historias que los construyeron.
Game Dev and Low Latency
Rob and Jason are joined by Nicolas Guillemot to discuss the ongoing work of the GameDev and Low Latency C++ Study Group. Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features. News Biicode (just the company) post-mortem Visual Studio Projects that Just Keep Rebuilding Boost 1.59 Nicolas Guillemot @nlguillemot Nicolas Guillemot's GitHub Links SG14 - Game Dev and Low Latency Google Group WG21-SG14 GitHub CppCon 2015 - The Birth of SG14 On Games(SG14) and TM(SG5) from The View at the May 2015 C++ Standard meeting in Lenexa
Bounded Integers
Rob and Jason are joined by David Stone to discuss his bounded integer library. David Stone has spoken at C++Now and Meeting C++. He is the author of the bounded::integer library: http://doublewise.net/c++/bounded/ and has a special interest in compile-time code generation and error checking, as well as machine learning. He owns DoubleWise C++ Consulting, providing on-site training with an emphasis on performance and correctness. He also works at Markit integrating real-time financial data. He once wrote an optimizing compiler that solved the halting problem, and is just waiting for it to finish compiling his program. News What do you want to see in VS2015 Update 1 New Clion 1.1 EAP CppCon 2015 Program Additions David Stone David Stone on StackOverflow doublewise.net Links C++ Bounded Integer Library C++Now 2014 - Removing Undefined behavior from integer operations Meeting C++ 2014 - Writing robust code C++Now 2015 - Functions want to be free C++ Truths: Want speed? Use constexpr meta-programming!
Bounded Integers
Rob and Jason are joined by David Stone to discuss his bounded integer library.
VS2015 and the Universal CRT
Rob and Jason are joined by James McNellis to discuss new features for C++ developers in Visual Studio 2015 and changes made to the C runtime.
VS2015 and the Universal CRT
Rob and Jason are joined by James McNellis to discuss new features for C++ developers in Visual Studio 2015 and changes made to the C runtime. James McNellis is a senior engineer on the Visual C++ team at Microsoft, where he works on C++ libraries. He’s spent the past three years working on a major redesign and refactoring of the Visual C++ C Runtime, which culminated in the release of the Universal CRT with Windows 10 and Visual Studio 2015. He occasionally speaks at C++ conferences and was at one time a prolific C++ contributor on Stack Overflow. News C++'s Rule of Zero CppCon 2015 Program Setup Changes in Visual Studio 2015 Affecting C++ Developers James McNellis @JamesMcNellis James McNellis's Home Page James McNellis on StackOverflow Links Visual Studio 2015 RTM is now available Introducing the Universal CRT CppCon 2014: Stefanus DuToit "Hourglass Interfaces for C++ APIs" MVA Course: C++ A General Purpose Language and Library Jump Start The Visual C++ Team is hiring!
Rust
Rob and Jason are joined by Steve Klabnik to discuss the history of the Rust language and some of its key features.
Rust
Rob and Jason are joined by Steve Klabnik to discuss the history of the Rust language and some of its key features. Steve Klabnik is a Ruby and Rails contributor, member of the Rust core team, and a hypermedia enthusiast. He's the author of "Rust for Rubyists," "Rails 4 in Action," and "Designing Hypermedia APIs." When Steve isn't coding, he enjoys playing the Netrunner card game. News Get rid of those boolean function parameters Concepts TS voted out (in) Steve Klabnik @steveklabnik Steve Klabnik's Home Page Steve Klabnik's GitHub Links The Rust Programming Language
WebAssembly
Rob and Jason are joined by JF Bastien to discuss WebAssembly.
WebAssembly
Rob and Jason are joined by JF Bastien to discuss WebAssembly. JF Bastien is a compiler engineer and tech lead on Google’s Chrome web browser, currently focusing on performance and security to bring portable, fast and secure code to the Web. JF is a member of the C++ standards committee, where his mechanical engineering degree serves little purpose. He’s worked on startup incubators, business jets, flight simulators, CPUs, dynamic binary translation, systems, and compilers. News C++ compile-time TETRIS C++ compiler front-end fixes in VS 2015 A variant for the everyday Joe JF Bastien @jfbastien JF Bastien's Github Links WebAssembly on Github C++ on the Web: ponies for developers without pwn'ing users
POCO Project
Rob and Jason are joined by Aleksandar Fabijanic to discuss the C++ Portable Components project. Alex holds two undergraduate degrees in mechanical engineering from Faculty of Engineering (University of Rijeka, Croatia) and the master's degree in software engineering from Citadel Graduate College in Charleston, South Carolina. Alex is a IEEE Computer Society Certified Software Development Professional. He's been seriously programming computers since 1992 and developing steel manufacturing automation and process control software using C and C++ since 1998. He used to compete in rowing on World Championship/Olympic Games level. Nowadays, he spends his free time reading, exercising and occasionally woodworking. News Format Specifiers Checking CrystaX NDK 10.2.0 w/ Boost 1.58.0 and Obj-C v2 To Make The Most Money As A Programmer, Learn This Language Aleksandar Fabijanic @0x00FA Aleksandar's Github Links POCO Project POCO on Github Macchina.io
POCO Project
Rob and Jason are joined by Aleksandar Fabijanic to discuss the C++ Portable Components project.
Exercism.io and Refactoring
Rob and Jason are joined by Richard Thomson to discuss exercism.io and C++ refactoring tools.
Exercism.io and Refactoring
Rob and Jason are joined by Richard Thomson to discuss exercism.io and C++ refactoring tools. Richard Thomson is a passionate software craftsman. He has been writing C programs since 1980, C++ programs since 1993 and practicing test-driven development since 2006. For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's native C++ API for 3D graphics. His book on Direct3D is available as a free download. Prior to that, Richard was a technical reviewer of the OpenGL 1.0 specification. He is the director of the Computer Graphics Museum in Salt Lake City, Utah and currently works at DAZ 3D writing 3D modeling software in C++. Recently, Richard has added the C++ language track to exercism.io and has been working on adding refactoring tools to the clang tool suite. News C++11/14/17 Features In VS 2015 RTM Futures for C++11 at Facebook A Conclusion to Accelerating Your Build with Clang Live Webinar: A Tour of Modern C++ Richard Thomson @legalizeadulthd Richard Thomson's blog Richard Thomson's Github Links Utah C++ Users Group Create your own Refactoring Tool in Clang CppCon 2014: Matt Hargett "Common-sense acceleration of your MLOC build"
News Roundup
Rob and Jason discuss recent C++ news and events.
News Roundup
Rob and Jason discuss recent C++ news and events. News Bloomberg C++ Challenge for Chance to Attend CppCon Time to get moving C++ and Facebook Moments: Facebook code blog, Techworld Interactive C++11 memory model: visualize the execution orders of multithreaded program Urho3D - C++ game engine with HTML5 examples Piranha is a C++11 based computer algebra library From ASM.js to WebAssembly Webinar: A Tour of Modern C++ Hitler on C++17 (Downfall Parody) Links @robwirving @lefticus