Every two weeks, or so, we sit down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com
C++ and Typescript at Ubisoft Massive
March 28, 2018
00:55:48
40.27 MB
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Rob and Jason are joined by Ólafur Waage to discuss the work done at Ubisoft Massive using C++ and Typescript for application development and much more.
Ólafur Waage is a Generalist Programmer at Ubisoft Massive where he works on the Uplay PC client and services. His work focuses mainly on programming with C++ but Python and C# do appear from time to time. In his spare time he plays video games which is not surprising given his job but he also likes puzzles, non fiction audio books and it would be a very strange day if it were not filled with music in some way.
News
- Explore the design of a modern C++ library: MemCache++ case study
- Usability improvements in GCC 8
- My Little Optimization: The Compiler is Magic
- Announcing Microsoft DirectX Raytracing!