Every two weeks, or so, we sit down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com
C++ Game Development at Ubisoft
December 07, 2016
00:54:59
39.69 MB
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Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
News
- Bjarne Stroustrup - Keynote Meeting C++ 2016
- Investigating Radix Sort
- How to use PVS-Studio for Free
Nicolas Fleury
Links
- Ubisoft Montreal
- CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
- CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance"
- SG14 Group
- CppCon 2014: Mike Acton "Data-Oriented Design and C++"
- CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
- CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"