Every two weeks, or so, we sit down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com

Runtime Compiled C++

May 25, 2016 00:50:38 36.55 MB Downloads: 0
Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.

Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.

An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.

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