Similar Podcasts
En terapia con Roberto Rocha
Siéntete cómodo, ya estás En Terapia, un podcast dirigido por un servidor con la intensión de acompañarte y animarte a resolver los conflictos que se presentan en tu vida, mediante una plática amena y con colegas especialistas que te ayudarán a ver otra perspectiva de lo que te pasa.https://www.robertorocha.com.mx/https://www.instagram.com/robertorocha__/ See acast.com/privacy for privacy and opt-out information.
Become a member at https://plus.acast.com/s/en-terapia-con-roberto-rocha
Historias de Arte en Podcast
En Historias de Arte en Podcast, van a oír todo acerca de sus obras de arte y artistas favoritos. Para nosotras no hay nada más apasionante que investigar y enseñar lo que hay detrás del arte más famoso del mundo, cada episodio es una historia diferente, hablamos de pinturas, artistas, sus fascinantes vidas, como se hicieron famosos, o si no se hicieron famosos en vida, dónde estudiaron, las rivalidades que muchas veces surgieron y surgen entre ellos...en fin, queremos mostrar lo humano de cada obra de arte y que pasen un buen rato. Para muchos, la historia del arte es aburrida, lejana y complicada, este podcast les va a demostrar que no es así. ¡Bienvenidos! WEB: http://historiasdearte.com Síguenos en Instagram: @historiasdearte.enpodcast. Twitter: @historiasdeart1 Facebook: historias de arte en podcast
Territorios improbables
Territorios Improbables es un viaje algunos de los lugares más peculiares, más escondidos y, a la vez, más extraordinarios del planeta. Y por las historias que los construyeron.
News Roundup
Episode 68 of CppCast recorded September 1st 2016
CMake Server
Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake.
CMake Server
Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake. Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream as much as possible to Qt and CMake. Since then, Stephen has been responsible for many core features and designs of 'Modern CMake' and now tries to lead designs for its future. News Conan virtual environments: Manager your C and C++ tools Macromancy Opt-in header only libraries Opt-in header-only libraries with CMake Stephen Kelly @steveire Steveire's Blog Stephen Kelly on GitHub Links CMake Daemon for user tools CMake Sponsor Incredibuild
Salvus
Rob and Jason are joined by Michael Afanasiev to discuss his work on the Salvus library used for performing full-waveform inversions. Michael Afanasiev is currently working on his PhD in Geophysics. He became interested in programming and high performance computing during his BSc in Computational Physics, playing around with simulations of star formation. After a brief attempt to lead a roguish and exciting lifestyle as a field Geophysicist, he was brought back to the keyboard during a MSc, where he began working on full waveform inversion (FWI). In 2013 he moved to Switzerland to continue working on FWI as a PhD student at ETH Zurich, where he’s currently wrapping things into a thesis. He spends most of his time writing scientific software, wandering through the alps, and atoning for the times he repeated the mantra “Fortran is the best language for scientific computing.” News CppMem: An overview Why is .h more widely used then .hpp July update for Visual Studio Code C++ extension Michael Afanasiev Michael Afanasiev's Blog Michael Afanasiev on GitHub Links Salvus Combining Static and Dynamic Polymorphism with C++ Mixin classes Salvus: retaining runtime polymorphism with templates Salvus: dynamically inserting functionality into a mixin class hierarchy Sponsor Incredibuild
Salvus
Rob and Jason are joined by Michael Afanasiev to discuss his work on the Salvus library used for performing full-waveform inversions.
PLF Library
Rob and Jason are joined by Matt Bentley to discuss plf::colony and plf::stack and some of their advantages over std::vector and std::stack.
PLF Library
Rob and Jason are joined by Matt Bentley to discuss plf::colony<> and plf::stack<> and some of their advantages over std::vector<> and std::stack<>. Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems. News CppCon 2016 Program CLion 2016.2 released Free Seattle C++/Graphics workshop Aug 3rd Using ImGui with modern C++ and STL for creating awesome game dev tools Part 2 LLVM Weekly #134 Matt Bentley @xolvenz Matt Bentley on GitHub Links PLF C++ Library Sponsor Incredibuild
Modules
Rob and Jason are joined by Gabriel Dos Reis, Principal Software Engineer at Microsoft to discuss C++ Modules. Gabriel Dos Reis is a Principal Software Development Engineer at Microsoft. He is also a researcher and a longtime member of the C++ community. His research interests include programming tools for dependable software. Prior to joining Microsoft, he was Assistant Professor at Texas A&M University. Dr. Dos Reis was a recipient of the 2012 National Science Foundation CAREER award for his research in compilers for dependable computational mathematics and educational activities. News Dan Saks Keynote and more program previews Debugging Tips and Tricks for C++ in Visual Studio C++ Edit and Continue in VS 2015 Update 3 Developer Assistant now supports C++ Red Hat at the ISO C++ Standards Meeting: Parallelism and Concurrency Gabriel Dos Reis Gabriel Dos Reis Links Module TS Draft Modules in VC++ Consuming headers as module interfaces Compiler-neutral Internal Program Representation for C++ Sponsor Incredibuild
Modules
Rob and Jason are joined by Gabriel Dos Reis, Principal Software Engineer at Microsoft to discuss C++ Modules.
IncludeOS
Rob and Jason are joined by Alfred Bratterud, CEO of IncludeOS to discuss Microservice applications with the IncludeOS platform.
IncludeOS
Rob and Jason are joined by Alfred Bratterud, CEO of IncludeOS to discuss Microservice applications with the IncludeOS platform. Alfred has been doing research towards IncludeOS since 2013, and got a PhD scholarship based on the early work in 2014. The IEEE CloudCom paper introducing the IncludeOS prototype was published in 2015 and he spun out a startup around IncludeOS in 2016, in collaboration with Oslo and Akershus university college (the largest institution for engineering education in Norway). He's currently focusing 100% on developing IncludeOS from research experiment to a production ready platform for cloud services. Alfred holds BSc and MSc in computer science, with focus on logic and computability, from the university of Oslo. He has 10+ years of industrial programming experience, mostly in web services. He's been working at Oslo university college since 2011, teaching various subjects ranging from operating systems, sysadmin and firewalls to web development. He started learning C++ when he took over a C++ course at the college in 2011. A very good year to start C++. News The new lightweight, cross platform C++11/14/17 IDE juCi++ v1.2.1 CppCon 2016 Program Preview: Algorithms, Exceptions and Games Second Episode of CppChat Sunday Meeting C++ interview with Sean Parent Alfred Bratterud @AlfredBratterud Alfred Bratterud's GithHub Links IncludeOS Repo IncludeOS IncludeOS: A Minimal, Resource Efficient Unikernel for Cloud Services Unikernels Unikernel Devel Sponsor Incredibuild
C++ and Lua Game Development
Rob and Jason are joined by Elias Daler, CS student and Indie game developer to discuss game development with C++ and Lua. Elias Daler is a CS student, indie game developer and C++ enthusiast. Passion for game development was the starting point for learning C++ and he's been programming in it for 6 years. Elias is working on a game called Re:creation and various open source C++ libraries. He also writes various articles about game development, C++ and Lua/C++ integration at eliasdaler.wordpress.com. These articles are well received and frequently shared on various game development subreddits and forums. News Status Update on Qt for WinRT/UWP Trip report: Summer ISO C++ standards meeting Visual Studio Update 3 has been released Registration for CppCon 2016 is open Elias Daler @EliasDaler Elias' New Blog Elias' Old Blog Links Sol2 ImGui SFML Sponsor Incredibuild
C++ and Lua Game Development
Rob and Jason are joined by Elias Daler, CS student and Indie game developer to discuss game development with C++ and Lua.
Oulu Trip Report
Rob and Jason are joined by Herb Sutter, chair of the ISO C++ standards committee to discuss the latest progress on C++ 17 made at the Oulu ISO Standards meeting. Herb Sutter is a leading authority on software development. He is the best selling author of several books including Exceptional C++ and C++ Coding Standards, as well as hundreds of technical papers and articles, including the essay “The Free Lunch Is Over” which coined the term “concurrency revolution” and its recent sequel “Welcome to the Jungle” on the end of Moore’s Law and the turn to mainstream heterogeneous supercomputing from the cloud to ‘smartphones.’ Herb has served for a decade as chair of the ISO C++ standards committee, and is a software architect at Microsoft where he has led the language extensions design of C++/CLI, C++/CX, C++ AMP, and other technologies. News The ANTLR4 C++ target is here Jon Kalb speaks about CppCon, C++17 standard and C++ community Meeting C++ 2016 Talks Herb Sutter @herbsutter Sutter's Mill Links What the ISO C++ committee added to the C++17 working draft at the Oulu 2016 meeting Last chance for CppCon 2016 Early Bird Registration! Sponsor Incredibuild
Oulu Trip Report
Rob and Jason are joined by Herb Sutter, chair of the ISO C++ standards committee to discuss the latest progress on C++ 17 made at the Oulu ISO Standards meeting.