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C++/WinRT

October 11, 2016 00:43:18 31.27 MB Downloads: 0

Rob and Jason are joined by Kenny Kerr from Microsoft to discuss the C++/WinRT library, previously known as ModernCpp, a standard C++ projection for the Windows Runtime. Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr. News VOTE! Support debugging of C++ code with IntelliTrace All CppCon 2016 Videos Are Up! Visual Studio "15" Preview 5 Now Available Compiler Tools Layout in Visual Studio "15" C++ 14/17 Features and STL Fixes in VS "15" Preview 5 Bring your C++ codebase to Visual Studio with "Open Folder" C++ compiler diagnostics improvements in VS "15" Preview 5 C++ IntelliSense Improvements - Predictive IntelliSense & Filtering CMake support in Visual Studio Visual C++ Compiler Version Faster C++ solution load with VS "15" C++ Core Check code analysis is included with VS "15" Kenny Kerr @kennykerr Kenny Kerr's Blog Links C++/WinRT Available on GitHub cppwinrt repository on GitHub CppCon 2016: Kenny Kerr & James McNellis "Embracing Standard C++ for the Windows Runtime" CppCon 2016: Kenny Kerr & James McNellis "Putting Coroutines to Work with the Windows Runtime" Sponsor Backtrace

SG14 Update

October 06, 2016 00:51:30 0.0 MB Downloads: 0

Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more.

SG14 Update

October 06, 2016 00:51:30 37.18 MB Downloads: 0

Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more. Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers. News CppCon 2016: What We've Learned From the C++ Community Compiler Explorer Update Free O'Reilly Book: Practical C++ Metaprogramming Boost 1.6.2. Release Rgat: an instruction trace visualisation tool for dynamic program analysis C++ Slack Group Guy Davidson @hatcat01 Links CppCon 2016: WG21-SG14 - Making C++ better for games, embedded and financial developers Creative Assembly Sponsor Backtrace

Boost::Process

September 28, 2016 00:44:34 32.18 MB Downloads: 0

Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library. Born in 1988 in Dresden, I have a Bachelors in Electrical Engineering and Master's Degree in Microsystems & Microelectronics. Fell in Love with C++ while working with embedded systems. Klemens was working full time as a C++-Developer from 2013 until early 2016, and is now starting his own consulting company, trying to bring C++ to C-Programmers. News Optimization Subtleties Using C++ in Low-Latency Trading Herb Sutter: To store a destructor CppCon 2016 Playlist How to avoid bugs using modern C++ Vcpkg: a tool to acquire and build C++ open source libraries on Windows Why a C++ package manager can't be written in C++ Klemens Morgenstern Klemens Morgenstern's GitHub Morgenstern & Walther Links boost::dll Mangled Import boost::process Sponsor Backtrace

Boost::Process

September 28, 2016 00:44:34 0.0 MB Downloads: 0

Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library.

CppCon 2016

September 24, 2016 00:47:46 0.0 MB Downloads: 0

Rob and Jason are joined by Chandler Carruth from Google, in this live interview from CppCon 2016 Chandler discusses the topics of his two CppCon talks and using Modules at Google.

CppCon 2016

September 24, 2016 00:47:46 34.49 MB Downloads: 0

Rob and Jason are joined by Chandler Carruth from Google, in this live interview from CppCon 2016 Chandler discusses the topics of his two CppCon talks and using Modules at Google. Chandler Carruth leads the Clang team at Google, building better diagnostics, tools, and more. Previously, he worked on several pieces of Google’s distributed build system. He makes guest appearances helping to maintain a few core C++ libraries across Google’s codebase, and is active in the LLVM and Clang open source communities. He received his M.S. and B.S. in Computer Science from Wake Forest University, but disavows all knowledge of the contents of his Master’s thesis. He is regularly found drinking Cherry Coke Zero in the daytime and pontificating over a single malt scotch in the evening. CppCon Lightning Talks Atila Neves Mock C functions using the preprocessor Jens Weller Ken Sykes Jon Kalb Gabor Horvath CodeCompass Chandler Carruth @chandlerc1024 Chandler Carruth's GitHub Links CppCon 2016 Playlist CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures" CppCon 2015: Chandler Carruth "Tuning C++: Benchmarks, and CPUs, and Compilers! Oh My!" Sponsor Backtrace

Maintaining Large Codebases

September 14, 2016 00:42:44 0.0 MB Downloads: 0

Rob and Jason are joined by Titus Winters from Google, about Google's strategies to maintain a 100M line monolithic codebase.

Maintaining Large Codebases

September 14, 2016 00:42:44 30.86 MB Downloads: 0

Rob and Jason are joined by Titus Winters from Google, about Google's strategies to maintain a 100M line monolithic codebase. Titus Winters has spent the past 4 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide. News Visual C++ for Linux Update What's New in ReSharper C++ 2016.2 Exploring std::string C++, Short and Sweet, Part 1 Titus Winters Titus Winters Links CppCon 2015: Titus Winters "Lessons in Sustainability" CppCon 2015: All Your Tests are Terrible Sponsor Backtrace

MAME Emulation Project

September 06, 2016 00:55:33 0.0 MB Downloads: 0

Rob and Jason are joined by Miodrag Milanovic to discuss his work on the MAME emulation project, its history and moving the MAME codebase from C to C++.

MAME Emulation Project

September 06, 2016 00:55:33 40.09 MB Downloads: 0

Rob and Jason are joined by Miodrag Milanovic to discuss his work on the MAME emulation project, its history and moving the MAME codebase from C to C++. Born in 1978, living in Novi Sad, Serbia. Proud husband and father of two. Started professional programming career in year 2000 working in Java, C# and of course C and C++ for various international customers. From 2012 coordinator of MAME emulation project, pushing hard in modernization of two decade old code. News NativeJIT a C++ to x64 JIT used in Bing Coati Release 0.8 LearnCpp "The design of C++" lecture by Bjarne Stroustrup Miodrag Milanovic @micko_mame Links MAME - Multiple Arcade Machine Emulator MAME on GitHub Sponsor Incredibuild

News Roundup

August 31, 2016 00:35:52 25.92 MB Downloads: 0

Episode 68 of CppCast recorded September 1st 2016 News Triangle C++ Developers Group C++ Slack Group How C++14 and C++17 help to write faster (and better) code Range-v3 on MSVC is Available on GitHub Modern CMake Slides How many x86 instructions are there? Practical Guide to Bare Metal C++ PVS-Studio confesses its love for Linux Succeeding with ClangFormat August Update for the Visual Studio Code C++ extension C++ 14/17 Features and STL Fixes in VS 15 Preview 4 Links @robwirving @lefticus

News Roundup

August 31, 2016 00:35:52 0.0 MB Downloads: 0

Episode 68 of CppCast recorded September 1st 2016

CMake Server

August 09, 2016 00:45:57 0.0 MB Downloads: 0

Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake.

CMake Server

August 09, 2016 00:45:57 33.18 MB Downloads: 0

Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake. Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream as much as possible to Qt and CMake. Since then, Stephen has been responsible for many core features and designs of 'Modern CMake' and now tries to lead designs for its future. News Conan virtual environments: Manager your C and C++ tools Macromancy Opt-in header only libraries Opt-in header-only libraries with CMake Stephen Kelly @steveire Steveire's Blog Stephen Kelly on GitHub Links CMake Daemon for user tools CMake Sponsor Incredibuild