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El podcast sobre videojuegos de AnaitGames.com. Actualidad, análisis, humor; apoya el proyecto: https://www.patreon.com/anaitreload Hosted on Acast. See acast.com/privacy for more information.

Giant Bomb Presents: Vander Caballero Just Wanted to Tell His Story

April 05, 2013 0:21:22 20.52 MB Downloads: 0

Patrick had a chance to speak with Papo & Yo designer Vander Caballero last September. They discuss the inspirations behind Papo & Yo, the huge emotional response it generated, and what it's like to say goodbye.

Giant Bomb Presents: The Most Affable Man in Video Games Is Now an Academic

April 01, 2013 0:05:37 2.7 MB Downloads: 0

Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.

Giant Bomb Presents: Scoops vs. Hot Scoops

March 29, 2013 0:19:55 9.56 MB Downloads: 0

The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.

Giant Bomb Presents: Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out

March 28, 2013 0:15:59 7.67 MB Downloads: 0

SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.

Giant Bomb Presents: XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V

March 28, 2013 0:11:24 5.47 MB Downloads: 0

Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.

Giant Bomb Presents: The Developer of Papers, Please Tells Us His Thoughts, Please

March 27, 2013 0:11:52 5.69 MB Downloads: 0

Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.

Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable

March 27, 2013 0:18:35 8.92 MB Downloads: 0

The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.

Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy

March 27, 2013 0:12:54 6.19 MB Downloads: 0

La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their

Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line

March 26, 2013 0:13:49 6.63 MB Downloads: 0

Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."

Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter

March 26, 2013 0:13:05 6.28 MB Downloads: 0

Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.

Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC

March 25, 2013 0:11:24 5.47 MB Downloads: 0

John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off

March 25, 2013 0:17:07 8.21 MB Downloads: 0

Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it.

Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard

March 23, 2013 0:32:07 15.42 MB Downloads: 0

Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.

Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime

March 23, 2013 0:11:00 5.28 MB Downloads: 0

The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.

Giant Bomb Presents: Mommy's Best Games' Nathan Fouts on Making More Accessible Games

March 22, 2013 0:16:30 7.92 MB Downloads: 0

Former Insomniac Games programmer Nathan Fouts has been doing it indie on his own for years. He's also been going out his way to make his games more accessible to the disabled.