Software Unscripted, A weekly podcast of casual conversations about code hosted by Richard Feldman & sponsored by NoRedInk.
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Smalltalk's Past, Present, and Future with Juan Vuletich
Richard talks with Juan Vuletich, creator of Cuis Smalltalk, about the past, present and future of Smalltalk - including quite a bit of interesting history and programming philosophy! Hosted on Acast. See acast.com/privacy for more information.
From Game Dev to Web Dev
Richard talks with Wolfgang Schuster about his experiences first as a professional game developer, and then later as a professional Web developer. Theytalk about the differences in programming practices he's seen between the two, including things like automated testing, dependency management, and releases. Hosted on Acast. See acast.com/privacy for more information.
Fuzz Testing with Brendan Hansknecht
Richard talks with Brendan Hansknecht, an AI compiler engineer at Modular, about various testing techniques, including fuzzing, property-based tests, database tests, tests involving network requests, and more! Hosted on Acast. See acast.com/privacy for more information.
A Haskeller Tries Smalltalk with Ian Jeffries
Richard talks with Ian Jeffries about his experiences as a Haskeller exploring modern Smalltalk (arguably the original object-oriented programming language), including both the historical context of where Smalltalk came from as well as what it's like using it in a modern context. Hosted on Acast. See acast.com/privacy for more information.
Comparing F#, Elm, and Haskell with Michael Newton
Richard talks to Michael Newton, a programmer working as a consultant and trainer who has used several different functional programming languages in professional settings. They talk about the differences Michael has found between using F sharp, Haskell, and Elm, and especially how those differences apply in the context of professional production programming.
Native UIs without Electron - with Nathan Sobo
Richard talks with Nathan Sobo, founder of Zed Industries (which creates the high-performance Zed code editor) about his time as an early developer on the Atom code editor, including how that project led to Electron. They then discuss how the Zed team has created GPUI, which uses native operating system APIs for events and goes straight to the graphics card for rendering.
Compiling Smart Contracts with Lucas Rosa
Richard talks with Lucas Rosa, a compiler engineer working on the Aiken programming language for smart contracts, about tradeoffs in language and compiler design, property-based testing, syntax and familiarity, and compile-time evaluation of constants.
Gleam 1.0 with Louis Pilfold
Richard talks with Louis Pilfold, creator of the Gleam programming language, about the language's 1.0 release, as well as other topics like backwards compatibility, hot-swapping code in production, and implementing a typed version of Erlang's famous OTP system, which had also been famously considered to be un-typeable.
Compilers and Overly Complex Web Development with Thorsten Ball
Richard talks to Thorsten Ball, a programmer at Zed Industries and author of two books on compilers. They start out talking about the differences between compilers and interpreters, what the trickiest parts are of teaching compilers, and then end up talking about the unnecessary complexity that has taken over modern Web Development.
Incremental Compilation with Alex Kladov
Richard talks with Rust Analyzer creator Alex Kladov (aka matklad) about compilers, including ways they can do incremental compilation, memory management strategies, modules and boundaries, and even monomorphization!
Programming and Industrial Design with Greg Wilson
Richard talks with programming teacher Greg Wilson about different types of beginner programmers and how they learn most effectively, what counterintuitive aspects of programming languages they tend to find more or less difficult to learn, and about the surprising relationship between software architecture and industrial design.
Lambda Set Defunctionalization with Ayaz Hafiz
Richard talks with Ayaz Hafiz, a contributor to the Roc programming language, about a very specific topic in the Roc compiler, namely lambda set defunctionalization (including explaining what that term actually means). They then zoom out to talk about why more languages don't try to implement techniques like this in general.
Implementing Databases with Glauber Costa
Richard talks with Glauber Costa about how to implement databases that can do millions of reads per second, how hardware changes have affected the tradeoffs around relational and NoSQL databsaes, and what people mean by Big Data.
The Return of Hypermedia with Carson Gross
Richard talks with HTMX creator Carson Gross about some of the ways in which modern web development has arguably regressed over the past 15 or so years, as well as Hypertext, Hypermedia, HyperCard, HyperView, HyperScript, and even some other topics that don't have hyper in the name.
Go and Functional Programming with Lane Wagner
Richard talks with Lane Wagner, a Go backend engineer and founder of boot.dev, about Go's design and about functional programming.