Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode comprises two speakers to ensure a lively listening experience. SE Radio is brought to you by the IEEE Computer Society and IEEE Software magazine.

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Episode 94: Open Source Business Models with Dirk Riehle

April 23, 2008 01:03:48 61.25 MB Downloads: 0

In this episode we're talking to Dirk Riehle about open source business models. We started looking at the way OS projects work and defined different kinds of open source projects. In the main part of the discussion we looked at various ways of how to make money with open source: consulting, support contracts, commercial variant of an open source project, etc. We then looked at the chances and risks of each of these approaches. The next part focused on different open source licenses and how they are suitable for open source business. We concluded the episode by discussing a couple of specific questions and loose ends. After the show, Dirk informed me about the following three corrections: Black Duck Software's main product is called protexIP not IP Central, there are presently 70 licenses approved by the Open Source Initiative, and EnterpriseDB has so far acquired $37M in venture capital

Episode 93: Lessons Learned From Architecture Reviews with Rebecca Wirfs-Brock

April 15, 2008 52:05 50.01 MB Downloads: 0

In this episode, Markus talks to Rebecca Wirfs-Brock on what she has learned from architecture reviews. This is a very complement to the earlier episode on architecture evaluation.

Episode 92: Introduction to Game Development

April 07, 2008 48:53 46.93 MB Downloads: 0

In this Episode, Arno talks with Oliver Jucknath about the art of writing computer games. A lot of myth is attached to this area of computing, and while a game technically is just another program, it is written in a different context than typical business applications. This is true at the code level, where aggressive optimization is a focus throughout development. It also applies at the team level, where collaboration between specialists is pronounced. And the business context is different as well, which in turn influences the development effort as a whole.

Episode 91: Kevlin Henney on C++

March 30, 2008 01:04:19 61.75 MB Downloads: 0

In this episode, we talk with Kevlin Henney about the C++ programming language. We look at the history and the culture of the language, and how it went through several phases in its evolution. We also take a look at some of the special language features of C++ and their overall influence.

Episode 90: Product Line Engineering, Pt. 3, with Charles Krueger

March 22, 2008 36:56 35.46 MB Downloads: 0

In this episode Charles Krueger, a well-known member of the product line engineering community, talks about his long term experiences in the field. Charles is also the founder and CEO of a company that provides tooling for variability management and product derivation. Besides some clarifications on terms like product line architecture and reference architecture, you also learn what kind of preconditions need to exist before product line engineering can be applied successfully.

Episode 89: Joe Armstrong on Erlang

March 12, 2008 53:20 51.2 MB Downloads: 0

In this Episode we're talking about Erlang with its creator Joe Armstrong. We started by looking at the history of the Erlang language and why it is so relevant today. We then looked at Joe's approach to Concurrency Oriented Programming and its main ingredients: share nothing, lightweight concurrency and pure message passing. We also compared this to the classic shared memory approach to concurrency. We then looked at other interesting aspects of Erlang, such as its functional nature (and why this is important to concurrency) and pattern matching. Next we discussed how to implement distribution and fault tolerance, and we took a look at OTP, the "application server" for Erlang. We concluded the conversation with a littel discussion about how Erlang was designed, it's current community as well as its future.

Episode 88: The Singularity Research OS with Galen Hunt

March 02, 2008 46:35 44.73 MB Downloads: 0

In this episode we talk to Galen Hunt about the Singularity research OS. Galen is the head of Microsoft's OS Research Group and, together with a team of about 30 other researches, has built Singularity. We started our discussion by covering the basics of Singularity: why it was designed, what the goals of the project are as well as some of the architectural foundations of Singularity: software isolated processes, contract-based channels and manifest-based programs. In this context we also looked at the role of the Spec# and Sing# programming languages and the role of static analysis tools to statically verify important properties of a singularity application. We then looked a little bit more closely at the role of the kernel and how it is different from kernels in traditional OSes. In a second part of the discussion we looked at some of the experiments the group did based on the OS. These include compile-time reflection, using hardware protection domains, heterogenerous multiprocessing as well as the typed assembly language We closed the conversation with a look at some of the performance characteristics of Singularity, compatibility with traditional operating systems and a brief look at how the findings from Singularity influence product development at Microsoft.

Episode 87: Software Components

February 21, 2008 59:53 57.48 MB Downloads: 0

In this episode, Michael and Markus talk about software components. We first looked at a couple of attempts at defining what a component is. We then provided our own definition that will be used in the rest of the episode. We then looked at the promises of component-based development: why are components useful? We then discussed some of the typical metadata components should specify to make them useful. We discussed to some extent typical variations in component models. The next topic was the separation of concerns between the component functionality and functionality provided by the component's execution environment (aka. container). We then compared components with other (more or less) related technologies such as OO and SOA. We concluded the episode with the notion of architecture as language, where you use a formal DSL to describe a system's architecture. Components are the basic building block for this approach.

Episode 86: Interview Dave Thomas

February 11, 2008 40:10 38.56 MB Downloads: 0

This episode is an interview with Dave Thomas (OTI Dave or Smalltalk Dave, not PragDave). We started our discussion with a look at the (non-)success of objects and components. We then discussed some history behine Eclipse and Dave's role in OTI. We then compared Smalltalk and Ruby and looked at the promises of small and powerful languages such as Lisp. We also discussed the role of (static) type systems and the role of tool support for languages. We then switched gears and looked at what is necessary to scale agile development to the level of large organizations and how techniques from lean production and manufacturing as well as product management can play an important role. In the last part of the interview we looked at the state of research today, and especially the relationship between industry and academia in this area. We concluded the interview with Dave's opinion on what it takes to be a good developer.

Episode 85: Web Services with Olaf Zimmermann

February 01, 2008 51:55 49.85 MB Downloads: 0

In this Episode we're talking about Web Services with IBM's Olaf Zimmermann. We mainly focus on the WS-* stack. We also discuss a couple of SOA foundations and architectural decisions that need to be taken when building an SOA using Web Serivces. We also briefly mention the REST vs. WS-* debate.

Episode 84: Dick Gabriel on Lisp

January 22, 2008 01:00:07 57.72 MB Downloads: 0

In this Episode we're talking with Dick Gabriel on Lisp. We started by looking at artificial intelligence as the historic context of Lisp, the goals AI tried to reach, and how Lisp was supposed to help reach those. We then discussed the language itself, starting with the Data As Program / Program As Data concept that is a foundation for Lisp. Then we discussed adding a meta-circular interpreter, programming as language development, and the blurred boundary between language and frameworks (because everything uses the same syntax). We then talked about Lisp's type system and the importance of macros to extend the language. The next section concerned CLOS, the Common Lisp Object System and its important concepts: generic functions, multimethods, mixins, and method combination. We also briefly looked at the meta-object protocol but agreed this is a topic for a separate episode. After a discussion about the various dialects of Lisp and Scheme, we concluded the Lisp discussion by explaining why Lisp did not really catch on ("AI Winter") and Lisp's role in today's industry. We ended the episode with a couple of details about Dick's other life as a poet and his Poem a Day effort. Make sure you listen till the end, where we have added a song about Lisp (courtesy of Prometheus Music.)

Episode 83: Jeff DeLuca on Feature Driven Development

January 12, 2008 39:50 38.25 MB Downloads: 0

In this episode we talk with Jeff DeLuca about Feature Driven Development (FDD). As one member of the agile methods family FDD is not so famous as Scrum or Extreme Programming but is becoming more and more popular, especially for situations where you have fixed price contracts. As the inventor of FDD Jeff gives short introduction to the method itself, talks about the basic ideas behind FDD and discusses with us how FDD relates to other members of the agile family.

Episode 82: Organization of Large Code Bases with Juergen Hoeller

January 02, 2008 50:56 48.9 MB Downloads: 0

In this episode Eberhard Wolff speaks with Jürgen Höller, the co-found of the Spring framework. Spring is a tremendously successful Java framework so they discuss the design of large frameworks and the issues that arise in the evolution. Jürgen explains the management of dependencies in the framework, how to structure such a framework, how to offer compatibility for the existing user base while evolving the framework and the role of metrics during development.

Episode 81: Interview Erich Gamma

December 23, 2007 41:51 40.18 MB Downloads: 0

This episode is a conversation with Erich Gamma. We covered the four things he is known for in chronological order. We started with design patterns and the Gang-of-Four book of which he is the lead author. We then looked at JUnit, the testing framework he coauthored with Kent Beck and how it introduced unit testing to the masses. The next topic is obviously Eclipse, where Erich and his lab in Zürich is responsible for the Java Development Tooling. We also briefly discussed The Eclipse Way, the (obviously) successful process the Eclipse team uses for developing Eclipse itself. Finally, we're looking at Erich's current endeavour, the Jazz project. Jazz is a technology for collaborative software development.

Episode 80: OSGi with Peter Kriens and BJ Hargrave

December 13, 2007 45:23 43.57 MB Downloads: 0

This episode is about OSGi, the dynamic module system for Java. Our guests are Peter Kriens (OSGI's Technical Director) and BJ Hargrave (OSGI's CTO). We'll discuss what OSGi is all about and why and in which contexts it is useful. Additionally we are having a look at the different layers of OSGI and where and how they are used. Other questions discussed are: What means dynamicity in an OSGI environment? Where is OSGI used? What’s the future of OSGI? How does OSGI interact with existing middleware solutions? How can I run several versions of the same JAR at the same time? Where are OSGI’s problems?