Your source for diverse discussions from around the Go community. This show records LIVE every Tuesday at 3pm US Eastern. Join the Golang community and chat with us during the show in the #gotimefm channel of Gophers slack. Panelists include Mat Ryer, Jon Calhoun, Carmen Andoh, Johnny Boursiquot, Angelica Hill, Mark Bates, Kris Brandow, and Natalie Pistunovich. We discuss cloud infrastructure, distributed systems, microservices, Kubernetes, Docker… oh and also Go! Some people search for GoTime or GoTimeFM and can’t find the show, so now the strings GoTime and GoTimeFM are in our description too.
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A show about getting your best ideas into the world and seeing what happens. We talk about code, ops, infrastructure, and the people that make it happen. Gerhard Lazu and friends explore all things DevOps, infra, and running apps in production. Whether you’re cloud native, Kubernetes curious, a pro SRE, or just operating a VPS… you’ll love coming along for the ride. Ship It honors the makers, the shippers, and the visionaries that see it through. Some people search for ShipIt or ShipItFM and can’t find the show, so now the strings ShipIt and ShipItFM are in our description too.
Do devs need a product manager?
What is a Product Manager, and do Engineers need them? In this episode, we will be discussing what a Product Manager does, what makes a good Product Manager, and debating if engineering teams truly need them, with some tech companies going without them. We are joined by Gaëlle Sharma, Senior Technical Product Manager, at the New York Times, leading the Identity group.
SIV and the V2+ issue
Go modules brought about quite a few changes to the Go ecosystem. One of those changes is semantic import versioning (SIV), which has a fairly pronounced effect on how libraries are identified. In this episode we are joined by Tim Heckman and Peter Bourgon to discuss some of the downsides to these changes and how it has lead to what a subset of the Go community refers to as the “v2+ problem.”
Fuzzing in the standard library
Fuzzing is coming to the standard library. We speak to Katie Hockman and Jay Conrod who were part of the team responsible for designing and implementing it. We dig into the details, hear some best practices, where fuzzing can help your code, and learn more about how it works.
Pop quiz time! 😱
Learning Go with code pop quizzes is a fun way to zoom in on different language features. People are looking forward to pop quizzes on Twitter and in conferences, and they also learn from that. Let’s chat about pop quizzes!
Giving TDD a Go
We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.
All about Porter
Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.
Using Go in unusual ways
This episode was recorded live from GopherCon Europe 2021! Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art. We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs. We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.
Go Battlesnake Go!
In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
Building for Ethereum in Go
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Are frameworks getting an Encore?
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Event-driven systems
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What makes wonderful workshops?
Perspectives from both the workshop leaders perspective, as well as the workshop participants. What are some top tips, things to watch out for, and ways to innovate and keep your participants engaged, especially in the remote world we are now living in.
Building startups with Go
Startups are all about iterating quickly, building MVPs, and finding that elusive product market fit, so how does Go fit into that picture? Is Go a good choice for startups, or is it exclusively for the larger corporations? In this episode Jon is joined by four startup founders to learn about their experience building a startup with Go.
TCP & UDP
The internet wouldn’t exist as we know it if it weren’t for TCP and UDP, yet many developers don’t quite understand the technology powering the web. In this episode we talk with Adam Woodbeck, author of Network Programming with Go, to learn about TCP and UDP; what they are, how they work, and how one can experiment with tools like Wireshark and Go to learn more.
The ultimate guide to crafting your GopherCon proposal
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