Come journey with us into the weird, wonderful, and wily world of Rust.

Similar Podcasts

24H24L

24H24L
Evento en línea, de 24 horas de duración que consiste en la emisión de 24 audios de diversas temáticas sobre GNU/Linux. Estos son los audios del evento en formato podcast.

CppCast

CppCast
Every two weeks, or so, we sit down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com

The Infinite Monkey Cage

The Infinite Monkey Cage
Brian Cox and Robin Ince host a witty, irreverent look at the world through scientists' eyes.

cargo-auditable with Sergey Davidoff

November 11, 2022 1:04:33 61.97 MB Downloads: 0

Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction to cargo-auditable [@07:51] - Guarantees that cargo-auditable provides [@17:33] - Trivy and other crates that are in cargo-auditable [@19:47] - cargo-auditable vs cargo audit [@21:09] - Sergey’s programming background [@34:49] - Vulnerabilities Sergey was able to encounter and reported to RustSec [@39:47] - Feedbacks and reactions from library owners that were found to have issues [@48:52] - How does Sergey handle problems and issues he encounters? [@56:48] - Sergey’s tips and advice to those who want to improve security on their projects [@59:36] - Parting thoughts and shoutouts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Pants with Eric Arellano and Stu Hood

November 04, 2022 42:14 40.55 MB Downloads: 0

Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Pants’ Introduction [@01:26] - Different languages used in building Pants [@03:25] - Pants versions [@06:00] - Pants’ history and why it started [@11:09] - What is a Monorepo and why you would want to use it [@13:48] - Polyrepo vs Monorepo [@19:04] - What makes Pants unique [@21:03] - Why Pants needed to rewrite some parts from Python to Rust and other languages [@22:31] - Why Pants chose Rust [@25:46] - Pants 1 vs Pants 2 [@27:12] - Challenges integrating Python and Rust [@29:03] - How Eric and Stu figured out which parts should be written in Python and which should be in Rust [@32:27] - Future plans and what’s next for Pants? [@36:15] - Shoutouts and parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Veloren with Forest Anderson

October 06, 2022 44:52 43.08 MB Downloads: 0

Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:11] - Introduction [@03:31] - The Rust Game Dev Team [@07:31] - The size of the community for Rust game development [@10:48] - The complexity of game development [@12:43] - How Veloren was created [@18:30] - What is Veloren [@22:52] - The kinds of games that can be developed in Veloren [@25:36] - The advantage of using Rust in game development [@31:51] - Game development experience in Linux vs Windows [@34:46] - Gaming community for Linux [@37:40] - System Requirement for running Veloren [@42:17] - Parting thoughts [@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

What's New in Rust 1.62, 1.63, and 1.64

October 05, 2022 01:31:49 110.18 MB Downloads: 0

Jon and Ben discuss the highlights of the 1.62, 1.63, and 1.64 releases of Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps & referenced resources [@00:50] - Rust 1.62 [@00:58] - cargo add Maintaining sorting in TOML files toml_edit cargo-edit [@03:37] - #[default] enum variants Generated bounds part of RFC Macro helper attributes Extra bounds on derive [@07:36] - Thinner, faster mutexes on Linux Tracking issue Short thread on the change from Mara More details from Mara on pthread mutexes [@13:21] - Bare-metal x86_64 target Target triples Tier 2 target policy Tier 2 targets x86_64-unknown-none Custom target triples [@22:20] - Stabilized APIs f64::total_cmp Implementing PR Stdin::lines FusedIterator [@29:22] - Changelog deep-dive cargo -F for --features unaligned_references lint now warns by default addr_of! [@31:09] - Rust 1.62.1 Not much to talk about. We also didn’t talk about: Rustup 1.25.0 Rustup 1.25.1 [@31:56] - Rust 1.63 [@31:56] - Scoped threads The Leakpocalypse issue Pre-Pooping Your Pants With Rust [@40:41] - Rust ownership for raw file descriptors Rust I/O Safety RFC [@43:45] - const mutex initialization [@43:54] - Turbofish and impl Trait arguments Search/replace generics reference Rust reference for turbofish [@52:03] - Non-lexical lifetimes migration complete NLL stabilization and borrowck’s future polonius [@51:33] - Stabilized APIs array::from_fn Box::into_pin Things Rust-in-Linux needs from Rust [@56:27] - Changelog deep-dive cargo --config cargo new test code updated New targets: Apple WatchOS and Nintendo 3DS The Join trait [@1:00:24] - Rust 1.64 [@1:00:32] - IntoFuture Reference in original async/await RFC Original IntoFuture regression [@1:03:43] - C-compatible FFI types in core libc crate libcpocalypse [@1:09:37] - rust-analyzer component in rustup rust-analyzer proxy binary added to rustup [@1:13:19] - Cargo workspace inheritance and multi-target builds Inheriting attributes from the workspace [@1:00:24] - Stabilized APIs Stabilization PR for ready! [@1:18:03] - Compatibility notes Increasing the glibc and Linux kernel requirements RLS deprecation [@1:22:33] - Other changes Profile-Guided Optimization PR landing lint for unused tuple fields [@1:25:12] - Changelog deep-dive [build.jobs] Implementing PR for negative values New target: Nintendo Switch Improve derive(Debug) Other internal changes Optimizing Vec::insert Credits Intro Theme: Aerocity Audio Editing: Aerocity Hosting Infrastructure: Jon Gjengset Show Notes: Jon Gjengset Hosts: Jon Gjengset and Ben Striegel

Ockam with Mrinal Wadhwa

September 23, 2022 44:29 42.7 MB Downloads: 0

Allen Wyma talks with Mrinal Wadhwa, CTO at Ockam. Allen and Mrinal talk about Ockham, a toolkit, written in Rust, to build distributed applications that provide trust across hostile networks. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Mrinal’s Introduction [@01:01] - What is Ockam? [@05:04] - Building Ockam from scratch and building it open source [@10:45] - How Ockam provides security with modern data distribution [@18:15] - The reason behind building Ockam with Rust [@26:15] - Feedback that Ockam received from using Rust & Elixir [@28:04] - Concerns with Rust and Elixir [@29:38] - The most difficult part of working on Ockam [@30:42] - Competing technologies that solve the same issues as Ockam [@33:04] - When Ockam is not a good solution [@35:15] - What’s next for Ockam [@40:17] - Job opportunity with Ockam [@41:48] - Why Ockham switched From Erlang to Elixir Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Axum with David Pedersen

September 16, 2022 49:10 47.2 MB Downloads: 0

Allen Wyma talks with David Pedersen, Core Team Member at Tokio. Allen and David talk about Axum, a web application framework written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:40] - Introduction [@1:13] - Why Axum is developed under the Tokio project umbrella [@5:58] - What to expect from Axum [@8:14] - Axum additional features [@9:40] - Why Tokio decided to roll their own web framework [@13:04] - Understanding Axum vs other web frameworks [@22:16] - Testing, reviews, and feedback of the Axum framework [@23:46] - Axum’s production readiness [@28:57] - Semantic versioning [@31:59] - Understanding and learning lessons from other web frameworks to improve Axum [@34:47] - Production use cases that should use Axum [@35:54] - David’s Rust experience vs other web frameworks [@40:25] - Clippy [@41:41] - Upcoming changes and roadmap for Axum [@45:28] - Parting thoughts and how to reach out to David Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Rust at Microsoft with Nell Shamrell-Harrington

September 09, 2022 51:31 49.47 MB Downloads: 0

Allen Wyma talks with Nell Shamrell-Harrington, Member Board of Directors at Rust Foundation and Principal Software Engineer at Microsoft about Microsoft’s use of Rust, her time being involved with Rust, and also the Rust RFC process.. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@1:30] - Nell’s Background and Introduction [@5:31] - Rust communities all over the world [@7:10] - Handling opinions, feedback and RFCs when making changes and updating a language [@11:23] - What is a RFC and how does it work? [@17:43] - Nell’s experience switching from Ruby to Rust [@19:56] - Nell’s career background [@24:18] - How the Rust Foundation operates [@24:20] - Rust Foundation’s sponsorship model [@33:08] - What Microsoft is currently working on with Rust [@42:22] - How much Rust is going into Windows [@44:25] - Is there a public long-term plan for Microsoft’s involvement with Rust? [@48:02] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Fyrox with Dmitry Stepanov

September 02, 2022 34:18 32.93 MB Downloads: 0

Allen Wyma talks with Dmitry Stepanov, creator of Fyrox. Fyrox is a feature-rich, general purpose game engine built in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:41] - Dmitry’s background and programming introduction [@4:12] - How did Dmitry got into building game engines [@7:39] - How Dmitry discovered Rust [@8:57] - Dmitry’s experience so far using Rust [@12:13] - When did Dmitry start working on Fyrox [@15:03] - What’s the original idea of Fyrox [@16:23] - The advantage of Fyrox over other game engines [@22:05] - Is Fyrox production ready? [@23:17] - Games and projects that are now using Fyrox [@25:58] - Things need to know before using Fyrox game engine [@30:21] - Fyrox’s monetization plan [@31:33] - Dmitry’s upcoming features and plans for Fyrox Other Resources Fyrox’s Github Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Tauri with Daniel Thompson-Yvetot

July 24, 2022 44:44 42.94 MB Downloads: 0

Allen Wyma talks with Daniel Thompson-Yvetot, co-founder of Tauri. Tauri is a toolkit that helps developers make applications for the major desktop platforms using a variety of front-end frameworks. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:33] - Daniel’s introduction [@3:38] - Tauri’s focus on safety and security [@6:50] - Tauri’s mission to reduce their footprint [@14:48] - How does Tauri handles features that are not supported across different platforms [@23:56] - How does Tauri monetize to keep the project going? [@26:16] - Why choose Tauri over other solutions? [@28:57] - What are the tools being built with Tauri? [@31:09] - Tyler’s programming background [@35:11] - Tauri’s future release and features [@38:38] - ‘Tauri Foundations’ book by Daniel Thompson-Yvetot and Lucas Nogueira [@40:00] - Requirement on building a Tauri app [@43:13] - Parting thoughts Other Resources Tauri’s Github Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

Asynchronous Rust with Tyler Mandry

July 18, 2022 0:56:49 54.55 MB Downloads: 0

Allen Wyma talks with Tyler Mandry, lead on Rust Async Working Group. Rust Async Working Group is focused around implementation/design of the “foundations” for Async I/O. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:10] - Async Working Group introduction [@3:08] - Async progress over the past few years [@5:16] - The Fuchsia operating system and its goals [@6:19] - How much of Fushia is written in Rust? [@8:16] - The experience of using Rust in Fuchsia so far [@17:29] - Why are async runtimes not compatible with each other, and how might it be solved? [@23:06] - How does the working group handle feedback? [@25:33] - What’s the most important issue the working group is working on? [@32:45] - Different types of async runtimes [@34:36] - Turning synchronous into async [@39:36] - How did Tyler go from async C++ to async Rust? [@47:14] - Tyler’s code and documentation writing [@54:21] - Where to connect with Tyler Other Resources Tyler’s Blog Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

High Assurance Rust with Tiemoko Ballo

July 08, 2022 58:01 55.7 MB Downloads: 0

Allen Wyma talks with Tiemoko Ballo, author of High Assurance Rust. High Assurance Rust is a book about building performant software we can justifiably trust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:34] - Tiemeko’s introduction [@2:18] - Defining Safety critical and Mission critical [@3:22] - How to develop software in Rust and have a high assurance? [@8:21] - The lack of standardized behavior and different compilers [@13:29] - Different approaches to assurance testing [@14:54] - How does Rust’s memory safety work? [@20:57] - Temporal memory [@22:59] - What is a borrow checker and how do we know that it’s working properly? [@28:17] - The difference between fuzz testing, property-based testing, and chaos testing [@35:48] - Teimoko’s programming background [@42:55] - Teimoko’s work and projects [@46:15] - Rust’s error handling and concurrency advantages over other languages [@49:29] - What Rust lacks in terms of guaranteeing high assurance and justifiability [@53:17] - How to stay up to date on what’s happening in the security space. [@54:35] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

New Rustacean with Chris Krycho

July 01, 2022 1:11:15 68.41 MB Downloads: 0

Allen Wyma talks with Chris Krycho, host of the now-ended New Rustacean podcast about learning the Rust programming language. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@1:08] - Chris’ background and introduction [@4:33] - Chris’ current career and projects [@12:17] - Rust and WebAssembly [@19:35] - Chris’ podcasting plans [@23:47] - Chris’ podcasting preparation and processes [@36:02] - Lessons and insights coming from podcasting [@48:08] - ZSH vs Fish [@53:12] - Picking out potential podcast guests and making great interviews [@57:12] - Chris’ opinion and comparison on the different programming languages [@1:07:33] - Chris’ parting thoughts and future plans Other Resources Chris’s Twitter Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

This Week in Rust - Issue 446

June 27, 2022 00:56:19 27.03 MB Downloads: 0

Highlights from This Week in Rust - Issue 446, presented by Allen and Tim, with Nell Shamrell-Harrington, co-hosting for the first time in 2022. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps & referenced resources [@00:00:00] Welcome [@00:00:10] - Introduction [@00:00:52] - Agenda [@00:01:27] - Interview with Nell Shamrell-Harrington about editing This Week in Rust [@00:06:21] Submitting an article to This week in Rust TWIR Github Repository github.com/rust-lang/this-week-in-rust TWIR Twitter account @thisweekinrust [@00:07:42] Call for volunteers to co-host an episode [@00:08:38] - Quote of the week I wrote a bespoke time-series database in Rust a few years ago, and it has had exactly one issue since I stood it up in production, and that was due to pessimistic filesystem access patterns, rather than the language. This thing is handling hundreds of thousands of inserts per second, and it’s even threaded. Given that I’ve been programming professionally for over a decade in Python, Perl, Ruby, C, C++, Javascript, Java, and Rust, I’ll pick Rust absolutely any time that I want something running that I won’t get called at 3 AM to fix. It probably took me 5 times as long to write it as if I did it in Go or Python, but I guarantee it’s saved me 10 times as much time I would have otherwise spent triaging, debugging, and running disaster recovery. “Configuring uWSGI for Production Deployment” (2019) by at Peter Sperl and Ben Green from Bloomberg uWSGI’s max-requests and max-worker-lifetime options are intended to reduce the chance of memory leaks affecting production workloads [@00:14:47] - Crate of the week: osmpbf A Rust library for reading the OpenStreetMap PBF file format (*.osm.pbf). It strives to offer the best performance using parallelization and lazy-decoding with a simple interface while also exposing iterators for items of every level in a PBF file. OpenStreetMap Humanitarian OpenStreetMap Team (HOT OSM) [@00:16:40] Official Notices [@00:16:43] - Rust Compiler June 2022 Steering Cycle [@00:21:24] Highlights [@00:21:51] (async) Rust doesn’t have to be hard Rust Is Hard, Or: The Misery of Mainstream Programming Stack Overflow Developer Survey: Most loved programming language [@00:28:28] clippy book [@00:29:40] Rolling co-lead roles for T-compiler [@00:36:33] Hyper vs Rocket - Low Level vs Batteries included Rust is surprisingly expressive (2013) by Steve Klabnik [@00:40:00] Macro Patterns - A match made in heaven by Conrad Ludgate [@00:41:11] Web Scraping with Rust by Gints Dreimanis Hyper with Sean McArthur [@00:44:09] Trivia About Rust Types: An (Authorized) Transcription of Jon Gjengset’s Twitter Thread by Jimmy Hartzell [@00:46:01] Rust language’s explosive popularity comes with challenges by Ed Targett “A proactive approach to more secure code” (2019) by Microsoft Security Response Center Project Zero team at Google [audio] Rust Foundation with Rebecca Rumbul Credits Intro Theme: Aerocity Audio Editing: Tim McNamara Hosting Infrastructure: Jon Gjengset Show Notes: Tim McNamara Hosts: Tim McNamara, Nell Shamrell-Harrington and Allen Wyma.

Zig with Andrew Kelley

June 24, 2022 56:25 54.17 MB Downloads: 1

Allen Wyma talks with Andrew Kelley, creator of Zig. Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:51] - Andrew’s introduction [@2:55] - Rust vs Zig [@5:27] - What is undefined behavior (UB) and what causes it? [@11:37] - How does Zig deal with undefined behavior? [@16:09] - How well does Zig work in production? [@22:46] - Deeper dive into Andrew’s programming background [@33:35] - Zig’s mission statement and what they’re doing as a non-profit [@37:38] - Zig’s update release management [@40:06] - Andrew’s OkCupid project [@42:20] - Andrew’s preparations and motivations for making a language [@46:11] - Zig using LLVM [@49:12] - What’s next for Zig? [@54:20] - Parting thoughts Other Resources Zig’s Github Andrew’s Github Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

What's New in Rust 1.60 and 1.61

June 21, 2022 01:15:49 90.99 MB Downloads: 0

Jon and Ben discuss the highlights of the 1.60 and 1.61 releases of Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps & referenced resources [@01:15] - Rust 1.60 [@01:45] - Source-Based Code Coverage -Cinstrument-coverage documentation grcov cargo-llvm-cov [@08:21] - cargo --timings Example output for Cargo build Cargo documentation [@10:21] - New syntax for Cargo features Optional dependencies Dependency features [@17:06] - Incremental compilation status Incremental disabled in 1.59 [@20:06] - Instant monotonicity guarantees “And now we come upon a sad state of affairs” PR moving from Mutex to AtomicU64 PR removing backsliding protection [@26:01] - Stabilized APIs Arc::new_cyclic Source for Arc::new_cyclic <[u8]>::escape_ascii usize::abs_diff [@32:27] - Changelog deep-dive Stabilize #[cfg(panic = "..")] Port cargo from toml-rs to toml_edit toml_edit crate Adding OpenWRT target OpenWRT [@36:59] - Rust 1.61 [@36:59] - Custom exit codes from main Termination ExitCode Why ExitCode is opaque try_trait_v2 [@45:05] - More capabilities for const fn Meta tracking issue for const fn [@52:20] - Static handles for locked stdio Stdout::lock [@54:33] - Stabilized APIs Vec::retain_mut <*const T>::offset [@59:22] - Changelog deep-dive std::thread::available_parallelism Respecting Linux cgroups Cargo dropping num_cpus Sparse registries RFC Implementation Call for testing Linux baseline requirements bump Likely landing in 1.64 Compatibility Notes #[ignore = ".."] Removing “everybody loops” When rustdoc stopped looping everybody [@1:12:55] - Rust 2024 Roadmap Living roadmap Credits Intro Theme: Aerocity Audio Editing: Aerocity Hosting Infrastructure: Jon Gjengset Show Notes: Jon Gjengset Hosts: Jon Gjengset and Ben Striegel